Published 2019-01-07
Keywords
- English learning,
- students,
- gamification,
- Information and Communication Technologies
- Aprendizaje del inglés,
- estudiantes,
- gamificación,
- Tecnologías de la Información y Comunicación
How to Cite
Abstract
Recently, teachers have been incorporating virtual platforms in their classes as teacher techniques and strategies, because it has proved a positive impact on the learning process of the students. One of the most important reasons for us as teacher to design classes using the technology is that students can learn and at the same time, have an interesting experience with knowledge, in which they are sharing, generating and building skills for life. This didactic proposal is focus on demonstrating that we as teachers can plan our classes in a different way, where the student is the center of his/her learning process, to develop different skills in a fun and significantexperience through the application of the ICTs.